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2d grass texture unity
2d grass texture unity





2d grass texture unity 2d grass texture unity

orient the node using a direction vector and a vector pointing upwards rotate the node by 45 degrees along the Z axis Node.SetWorldRotation(node.GetWorldRotation() * new quat(angle_X, angle_Y, angle_Z)) rotate the node around X, Y, and Z axes by the corresponding angle (angle_X, angle_Y, angle_Z) Node.SetWorldRotation(node.GetWorldRotation() * new quat(new vec3(X, Y, Z), Alpha)) rotate the node around the axis (X, Y, Z) by the Alpha angle

2d grass texture unity

move the node by one unit along the Y axis Node.WorldPosition = node.WorldPosition + new vec3(X, Y, Z) Source code (C#) // move the node by X, Y, Z units along the corresponding axes Show older versions >|Hide older versions << UNIGINE 2.16.1 (Latest) (Unsupported SDK).







2d grass texture unity